﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Content;

namespace Pout_Porri.Screens.Interface
{
    interface IScreen
    {

        void load(ContentManager content);
        void update(GameTime gameTime, GameWindow Window);
        void draw(SpriteBatch spriteBatch);
    }
}